Leaving The Site Fights

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Walking away from the net's largest voting and visiting competition or any traditional voting and visiting competition is amongst one of the kente spirit stick tougest things you will ever do. It is all the more difficult because those outside of the site competition community have very little idea of the time or emotional committment that long term involvement with vote and visit competition requires. The decision to leave Site Fights is not one that any one should make lightly. I hope this page helps those unsure about walking away, those who have already decided to make a departure, and those who are thinking of joining ZOID CITY Community and Community Competition. This page is designed primarily for those who have been with the Fights at least a month and who have waged at least one serious campaign. Those who spend a week or two with the Fights and don't reenter have less to lose and simply drift away.
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When is the Right Time to Leave Site Fights?

Ideally you should leave Site Fights, while you can still feel the pain of being there, and before the pain becomes unbearable. Site Fights should hurt because the time committment involved takes away from other parts of your life on the net and real life activities. It is a sign that those committments and activities still remain for you, and you can pick them up. If you are a high level fairie, hunter, or deputy or a team assistant or if all of your friends are part of Site Fights, leaviing is going to be much spirited graffiti harder because you take off into a void. If you leave because you can not handle the time committment of Site Fights, because the pain is unendurable, you are apt to leave quickly and painfully. Fighters who burn out after several days in the War Zone or who lash out at that point, have caved in under pressure. They let down their team mates, team leaders, supporters, and themselves. It is much nicer if you can walk away rather than run.


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Most of my friends are at the Fights. How can I go?

Even after only a few weeks of fighting, the prospect of an empty mailbox filled me with dread. I can only imagine what it feels like to withdraw after a twelve week campaign. The trick to jumping free of Site Fights is to spread a safety net under yourself. If you enjoyed receiving and sending reminders join a mailing list. Ghostletters is a good choice if you enjoy fiction. For straight letter writing realtalk@yahoogroups.com is an excellent list too. Visit Yahoo Groups and Topica for more mailing lists. Note: many email lists are dormant. Look at the list volume on Topica and sign up for several lists since only a few will pan out. spirit mask Another fun activity on the web is Active Worlds, a visual MU**, a real time game in which you can build. If you are active in such ladies' groups as LOTH or RAOK why not increase your activity. Join a committee. If you haven't yet joined a ladies' group, why not start now.

If you wish to try a different kind of web site competition, I recommend ZOID CITY Community and Community Competition ZOID CITY is a learning community of web site builders first and a competition secondarily. Start searching for these substitutes a few days before leaving the fights so as to have them in place when you go. Having somewhere else to go makes quitting a lot less scarey.


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How do I leave Site Fights?

The most graceful way to leave Site Fights is to top out. If you are more than three or four points behind in the War Zone or Dome your campaign is over unless you choose to re-enter. You can simply not email your team leader when the week is over. At lower level a fourth or fifth place finish is required to sever your relationship with the Fights. Team managers routinely manipulate the number of fighters in rounds so that you stay even if you do nothing. If you want to leave you may need to, email your Team Manager and request a "drop by request."


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Why should I leave Site Fights?

more spray painted spirit There are as many reasons for leaving Site Fights are there are fighters who do so. Exhaustion, and family committments are the main reasons I have seen in supporters' email. For the ordinary fighter, Site Fights is not a supportive environment. Fighters must learn accidentally or through a mentor about vote exchange. Fighters expend twenty hours a week unpaid labor, and when their campaigns end, they have nothing. There are no messages in a mailing list archives, or structures like those built on multi-user real time games and no messages on a web board or in usenet. Defeated fighters vanish without a trace. Rarely does so much labor yield so few results. In addition, Site Fights staff routinely lie to fighters. The Site Fights site does not contain a decent, truthful FAQ. The ten point scoring system leaves you with no idea of how many votes you really have and how many you need. Teams appear and disappear with players informed only after the fact. Quite frankly, Site Fights are exploitive and you deserve better.


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Can they kick me out if I get angry or join ZOID CITY?

The answer is NO. Yes, the Site Fights staff can deprive you of your official status as a wee one, fairie, hunter, peeper, or deputy, but those titles were never theirs to give, and they are little more than titles, especially in the case of fairies and wee-ones. First, the Site Fights is a public place. You can sail through team rosters, visit sites and sign guest books. spirit stick Any one can do that. You don't need an OK from the Site Fights brass. You may not be able to use official Site Fights graphics or their name but you can wish fighters luck and the graphics on this page are available for your use instead. As for working for DPatrol, there are similar jobs available through Geocities and Fortune City if that kind of work is to your liking. Also if you find a site in violation of Site Fights guidelines, make up your own web page about it and let the world know. Site Fights can't stop you.

Also, as a former fighter you have an ability to navigate the Site Fights site, that is unmatched by nonfighters. You are free to travel and visit sites and team rosters without the pressure of dusting assignments or vote exchange.


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Can't they kick me off their site completely?

The answer is unfortunately YES in theory. There does exist something called a site ban. If you are site banned, you will not be able to enter any part of the Site Fights site at all, and will be unable to bring the web page up on the screen. This is called a 403 error. It is a possibility if you have a local provider with one IP number. If your internet service provider is large enough to use relative addressing or if you are in a large city, locking you out of the fights with a 403 is likely to lock out a lot of other people or is likely to be very difficult to do. It is still a possibility and if it does happen to you, please email me.


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Don't you have a vested interest in people quitting the Fights?

Yes. I now run my own competition that competes directly with Site Fights. I am also a former Site Fighter and a veteran of two four week campaigns. My first campaign taught me that I coded better than my team managers who rejected my help. It also ended quite acrimoniously. My second campaign taught me that even with good team leadership, the Site Fights still functions as an exhausting Chinese 
Good Luck symbol and exploitive treadmill. Yes, I would like to help others off that treadmill, but jumping off a treadmill is never easy. Sometimes it takes an outstretched arm and a safe place to hit the ground. That is what I hope this page provides.


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